Middle School STEAM
The Philosophy
The STEAM program introduces students to Design Thinking models that leverage Science, Technology, Engineering, Art and Mathematics (“STEAM”) to solve authentic problems. In a STEAM course, students engage in hands-on design work as they tackle challenges and tasks. Whether it’s designing software, a personal budget, building a robot, or experimenting with bridge design, by challenging students to explore the unknown, we aim to ignite student creativity and empower them to answer important world questions.
STEAM: Design Thinking
Open to: Grade 6
In this trimester course, students engage in a dynamic, student-centered learning experience focused on tackling daily and weekly design challenges. These activities, framed within the design thinking process, offer a hands-on “DIY” approach that caters to students at all levels. From designing fidget toys and constructing marshmallow structures to presenting marketing pitches for future school supplies, the course provides a mix of fun and performance-oriented challenges. The curriculum also includes architecture and engineering challenges, requiring students to design bridges with a focus on both structural integrity and aesthetic considerations. Building design tasks further emphasize the synergy between creativity and engineering principles. This diverse range of challenges not only enhances problem-solving skills but also ensures students develop a comprehensive skill set, preparing them for real-world innovation and application beyond the theoretical framework.
STEAM: Coding I
Open to: Grade 6
In this trimester course, students learn about computer technology and the fundamentals of computer programming. Students learn what modern computers are and why they are useful. Students also learn the fundamentals of programming using MIT’s Scratch programming language. Students create animated movies, build arcade-style video games, and develop challenging brain games while learning how to write event-driven programs using Scratch. This course is designed to be a fun and engaging introduction to the world of computer technology.
STEAM: Coding II
Open to: Grade 7
This trimester course will introduce students to programming using two applications: the SwiftPlayground App and the micro:bit App. Students begin using the SwiftPlayground lessons which highlight key coding concepts while demonstrating how coding is a way of thinking that can be applied to other subjects and everyday life. Along with developing programming skills, students will engage in project-based coding using the micro:bit App. This part of the course uses a project-based curriculum, with a maker philosophy, that provides a context for learning coding and computer science concepts through the act of making a project.
STEAM: Finance Literacy & Entrepreneurship
Open to: Grade 8
In this trimester course, students apply math practically, building their financial literacy. Widely regarded as one of the most important sets of life skills, basic understanding of the fundamentals of budgeting, saving, debt and investing will impact every part of a student’s life during and beyond school. Example topics include consumer skills, budgeting, credit, saving, investing, and financing life after high school. Through engaging resources and activities, students will practice the skills to get started on the right track to effectively manage their personal finance.